Nineslice Play with video

A project revived

So, you might have noticed the difference between the initial post and some of the newer ones. You might wonder, what the heck happened? Well, I attempted to build out the concept of NineSlice with Windows Forms. Although I did get it close to what I’d consider to be shippable, there were still a few critical issues that I wasn’t quite able to solve.

A lot has happened in technology in the past nearly two years. LLMs were introduced as a coding tool. They weren’t all that helpful at first, but the improvement has been incredible. I use and rely on these tools every day at my day job and it makes my job fun in a way that it really hasn’t been in years.

Then I had the thought that it would really help out with side projects. What would normally be a bit of an exhausting process would be a lot more manageable. Half the battle in my first version was hitting all the hard corners of Windows development. First I tried the fancy new framework of .NET MAUI only to find that it was not very straightforward, and when I went looking for help it seemed like everybody working in it hated it. This really kind of killed the cross-platform dream at the time anyway. I took a stab at it in Windows Forms. But some of the core libraries I was using to get the video effects working were just a bit too buggy. I guess I can’t blame it all on them, it’s also very possible I had some critical coding errors that I couldn’t quite fix.

Anyway, I’m trying out a new coding stack, and some better tooling that seems really promising. I hope I can share more soon.